Local game publishers need to earn somehow from locally published games. The amount of money that goes into development, management, support and marketing these games is really no joke. We currently have two game models: One is Free to Play, where you actually can play the game for free but premium items are bought in an item mall, and Two is via Pay to Play where you actually pay for gametime similar to World of Warcraft’s (and others) subscription based model. Of course you have Guild Wars where you pay for the boxed game but don’t pay anything for gametime and doesn’t have an item mall. While GW’s approach is unique, it’s not the only alternative payment method its publisher NCSoft has devised. More >